

Like where could we take this? It’s not just a shark. Some wanted to be more stealthy, which is the vampire path.īut we wanted to have fun with it. That’s the bioelectric path, which is about crowd control. Some people wanted to race in the world and get 10 enemy fish to face them and battle them all. So that is the bone armor path and we made tools so they could take that even further. Some people loved to ram and bite things. Part of it was tailoring the evolution to how we were seeing people play the game. JG: Part of it is wanting the game to have depth so that you can enjoy it 10 hours in. What did tapping into fantasy give to the game? GR: Your shark can breach, wiggle onto land, and grow armor, which are all outside of the realm of reality. And then we looked at modern games like Dark Souls and added depth and tactical elements, which is where it found its footing. So we looked back to games of the past and likened it to Punch Out where each person that you fought had different tells and timing you had to use. When it started out, it was just two fish going up to each other and biting until one died. If you want to find hidden objects, laugh at pop culture references, and munch cartoon humans, then. It’s now available on Xbox One, PS4, and PC. Like it was fun for me to attack something but we had to make it engaging to fight with another fish. Maneater might be the best shark video game ever.
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When we started to apply that to the combat, it started to become really fun.Īnd then we took it to another level and tried to figure out how to make wildlife combat fun.

Some of it was in the animal kingdom, but one of the things we took inspiration from was fencing and the idea of lunging at your enemy and parrying. The shark would just statically bite and oftentimes miss its target and it didn’t feel solid. How can biting people as a shark not be fun? But we found that it was not instantly fun. We had been making shooters for 20 years and honing the craft of making shooting monsters and enemy soldiers feel really good.Īnd we were maybe a little cocky in the beginning thinking that this shark game would be easy. But for the actual combat, there is almost no reference or place to start. And for the overall landscape of the open-world action RPGs, there are a lot of games we can look at. How do you make an underwater adventure fun? GR: Underwater levels tend to have a bad reputation and this game is mostly in some sort of body of water. And it’ll be something fun to play five to 10 hours in and not just 30 minutes in. There’s diversity of evolving your character and a 10 to 15-hour RPG here with side quests and main quests. So it’s been exciting to show people that there is a depth of experience here. Is it just a gimmick? With any marketing and PR plan, you don’t want to spill all the beans out of the gate. One of the challenges and why we’ve talked about it a lot is there is huge buzz around the game but there’s this undertone of people asking if this is a meme game. But it seems like you wanted to go into Maneater and make a meaty game from the get-go. GR: It seems like most animal-focused games are mainly meme games.
