


What we particularly liked about the Thugs is that you can see the impact marks of your melee attacks and shots across their chunky bodies, even at this early stage of development.

These rugby player types will require a team takedown unless you get creative with your surroundings. Finally, there were the big, muscular Thugs. They’re a bit faster and stronger than the Walkers.Īround key resource areas there’s also the Suiciders: horrid, bulbous, puss-filled zombies that explode on close contact. The Runners are the more recently turned zombie horde and therefore still have most of their muscle matter left. There were the standard Walkers, which are pretty useless on their own but can be lethal in groups. In the preview we came across a variety of zombie enemies. Each class has its own distinct characteristics and attack style. He also added that Yager is aiming for such location realism with Dead Island 2 that a team of designers went to California to 3D scan the vegetation found in the US state.Įven in the pre-alpha footage, it’s clear Yager’s attention to detail shouldn’t see Dead Island 2 launch with any of the series’ previous faux pas. But Game Director, Bernd Diemer stated that it will take you around 10 in-game minutes to drive from Hollywood to Venice Beach, which sounds pretty massive to us. There’s been no mention of a comparative size of the Dead Island 2 map as yet. There’s also another area that Jager and publisher Deep Silver isn’t quite ready to talk about.
IGN DEAD ISLAND 2 FULL
In the full game, you’ll be able to play across San Francisco, Venice Beach, Hollywood, Santa Monica, Los Angeles Golf Course and the LA River. The section we got to play was a small section of suburban Los Angeles, full of residential homes now occupied by a growing community of the undead. Set in California, the game is full of light, with palm trees wafting in the breeze as you take on a sea of zombies. Thanks to Yager’s input, Dead Island 2 looks to be a whole different beast. Previous Dead Island games were created by Techland, who turned out games that looked great in the trailers, but were released riddled with glitches and offering disappointing gameplay.
IGN DEAD ISLAND 2 SERIES
The latest instalment in the Dead Island series is being developed by Yager, a Berlin-based studio responsible for Spec Ops: The Line. That’s what I came away thinking after having some lengthy hands-on time with Dead Island 2 at GamesCom 2014.
